Where spaces come alive.
Gallerize was founded on a simple idea: a photograph lets you see a space, but a gaussian splat lets you be in it. We built the pipeline, the tooling, and the service to make that possible for any client with a website.
Built the core 3D Gaussian Splatting capture and processing pipeline, validated on real estate and heritage sites.
First commercial deployments live — architecture firms, museum collections, and retail showrooms.
Delivering web-native 3D experiences to clients worldwide, with an expanding service catalogue.
What shapes every decision
Photorealism first
We will not ship a visualisation we would not be proud to show in person. Gaussian splatting is the only technique we know of that reliably meets that bar.
Zero friction for visitors
No app download, no plugin install, no account creation. Your visitors open a browser, and the scene is there.
Your data, your control
We deliver the raw scene files. You own them. We host them as a convenience, not a dependency.
Gaussian splatting, explained.
Traditional photogrammetry builds a polygon mesh from photographs. Gaussian splatting instead represents the scene as a dense field of tiny, oriented, coloured 3D ellipsoids — each one a gaussian splat. These are optimised directly from the photos to minimise the difference between what the model renders and what the camera captured.
The result faithfully reproduces subtle lighting, reflections, and fine surface detail — at interactive frame rates in a standard WebGL context, with no mesh, no texture baking, and no artist hours of post-production.
- No polygon mesh — scenes are dense gaussian fields
- Captures subsurface scatter, reflections, and translucency
- Derived from the NeRF research lineage, orders of magnitude faster
- 60 fps rendering in a browser WebGL context
- Scene files are compact and CDN-friendly
Ready to see your space in 3D?
Try the interactive demo first, then reach out when you're ready to book a session.